Mercury: Courier App for Anyone

Here’s how it started

 

My Role

Project Manager, UX Researcher and UX Designer

Early Ideas

As an inner-city Philadelphian with no car, it’s hard to be in two places at once. It had me wishing I could have a personal assistant if even for a day

Goal

See what potential users would want in a courier/errand running app if at all, and create it.

Timeline- 10 weeks

4 weeks: Research, data analytics and competitive analysis
4 weeks: Low-fidelity, mid-fidelity and high-fidelity designs. Create clickable prototype
1 week: Usability testing

Jumping Right into Research

Design Methodology and Recruitment Strategy

-Because I was making Mercury from scratch, the research would shape the initial design of Mercury.

-I chose to survey and interview participants as this was exploratory research.

-I recruited participants via various social media outlets.

Survey and Interview Specs

-Survey was 12 questions, multiple choice with two short answer and was administered through Qualtrics.

-Interview was 8 questions, 20-30 minutes long and was administered via Zoom and transcribed also with Zoom.

Initial Insights

 

From the word clouds, I gathered that there was definitely interest in an app like Mercury.

It also served as a jumping off point for any initial designs as Mercury was being created from scratch.

These also helped gauged what aspects of Mercury were most important to them: cost, trustworthiness, and reliability being key components, which would impact the overall design.

 
 
 

Survey Question: If an app like this were to exist, what would your main concerns be ?

 
 

Survey Question: Can you think of similar apps?

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Further Insights

 
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Again, there was some significant interest in using an app like Mercury that was described in the hypothetical scenario questions regarding errands. Additionally, from the survey and interview data, I identified three similar competitors of Mercury: BHS, UberEats and Task Rabbit. These were both direct and in-direct competitors.

 
 
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From the data, I developed a heuristic analysis against the three direct competitors. Using the Nielsen Norman Group Heuristics, Apple’s Human Computer Guidelines and survey data I cross analyzed each on these criteria: Product Goal, User Control and Freedom, Clarity, Aesthetic, Cost per Service and Flexibility and Efficiency of Use.

Low Fidelity Sketching

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Mid Fidelity Prototypes

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High Fidelity Prototypes

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Usability Testing

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